Furnace Journal: Cultural Heritage in a Digital Age
![Cultural Heritage in a Digital Age](/asemus-files/Cultural-Heritage-in-a-Digital-Age-212x146.jpg)
- Does digital technology include or exclude?
- How participatory are the current buzzwords of 'crowdfunding', 'crowdsourcing', 'user-generated content' or 'mobile technology'?
- Has an ethical and critical discourse been developed to accommodate this rapidly-developing environment?
- Davies, J. and Raine, J. Editorial: Cultural Heritage in a Digital Age.
- Stone, R J. Keynote Paper: Virtual and Augmented Reality Technologies for Applications in Cultural Heritage: A Human Factors Perspective.
- Majewski, J. Cultural Heritage in Role-playing Video Games: A Map of Approaches.
- Wicks, S. The Value of Mobile Phones in Heritage Interpretation.
- Akcebe, N and Baydar, N. An Assessment of the Digital Preservation of Manuscript Collections: The Experience of Topkapı Palace and İstanbul Archaeology Museums Libraries.
- Bonacini, E. Inzerillo, L. Marcucci, M. Santagati, C and Todisco, F. 3D #DigitalInvasions: A Crowdsourcing Project for Mobile User Generated Content.
- Hazan, S. Performing the Museum in the Age of Digital Reproduction.
- Hughes, R. The International Council of Monuments and Sites: A New Digital Technology National Committee.
- Agisheva, S. Exhibition Review: Historic Urban Landscape: Dreaming, Drawing, Design.
- Baratin, L and Checcucci, G. Online Image Special: New Systems for the Characterization of the State of Conservation of Contemporary Art.
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